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#2 |
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Join Date: May 2008
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Offhand the things my players tried to look up that weren't there were the create warrior/create servant/create mount spells. I for one was glad to see them gone.
Sunbolt was changed somewhat. Growth was changed substantially. That's all that immediately jumps to mind.
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
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#3 | |
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Join Date: Nov 2007
Location: Sydney
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Quote:
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#4 |
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Join Date: Oct 2010
Location: earth....I think.
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Growth is not in it as far as I found, Fast fire is also out.
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#5 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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No Zombie for your iconic necromancer. And no Plant Form Other, so Druids can no longer heal, AFAICT.
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#6 |
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Join Date: Aug 2004
Location: Austin, TX
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I don't know if Continual Mage Light is ultra typical, but I was disappointed to find out that my half-elf scout can't carry a light source that only mages can see.
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Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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#8 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Acid spells. Resist Acid, however, did make it, so you’re can resist it, but can’t give an acid-spitting dragon a taste of its own medicine.
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#9 |
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Join Date: Aug 2004
Location: Reykjavik, Iceland
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After quick look I did not see Teleportation.
Shapeshifting spells were nice, they were useful in combat. For example Spider arms mixed with Tiger Claws could be very dangerous. I would consider allowing shapeshifting for Druids.
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
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#10 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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We had to cut about half of GURPS Magic for practical reasons: 240-page books don't fit into 80-page books, even with aggressive editing. In deciding what to cut, I followed a few guidelines:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| dfrpg, magic, spells |
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