Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-21-2017, 09:53 AM   #7
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Reduced basic speed?

Even in an ultra-strict game, I'd allow adjustment in either direction to reach round Basic Speed values. Most players prefer 6.00, 7.00, 8.00, etc. to, say, 6.75 or 7.25, and I'm okay with fiddling to get there.

(But if you take 6.25 down to 6.00 and your cleric and the zombie horde both have DX 12 and Basic Speed 6.00, you don't get to complain when Team Z rolls higher on the tiebreaker die! I've had players spend 5 points to raise 6.00 to 6.25 just to get the jump on the relatively huge number of monsters at 6.00.)
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:04 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.