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Old 11-21-2017, 12:22 AM   #3
Kromm
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Location: Montréal, Québec
Default Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)

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Originally Posted by Qoltar View Post

First - Is there background setting or world for Dungeon Fantasy?
No. There's some implied setting (see World of Dungeon Fantasy, Adventurers, p. 4), but ultimately, the game takes place in dungeons that can fit whatever kind of fantasy the GM likes.

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Originally Posted by Qoltar View Post

2) The sample characters in the GM package - can they be re-worked into 150 point regular GURPS characters?
If you really want 150-point characters, go ahead. Note that there's nothing "regular" about that value, though . . . even full-on GURPS supports whatever point totals you want, which is why Power Level (p. B487) fills half a page. Personally, I think taking on armies of orcs, standing a chance against dragons, etc. calls for more like 250 points.

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Originally Posted by Qoltar View Post

3) Years ago I bought all of the POD Dungeon Fantasy thin books at either ORIGINS or Gen Con - how much is still the same and can I still use those if I run DF game sessions?
You can use them with a little adaptation. The designer's notes (Pyramid #3/106, pp. 4-9) talk about this some. You'll find a few things have changed names, been rounded off, etc.

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Originally Posted by Qoltar View Post

4) Yrth (Banestorm) and Dungeon Fantasy - going back to my first question - Could DF adventure game sessions take place in the world of Yrth?
Could it? Sure. Should it? I don't really think that's ideal. Yrth isn't a hack 'n' slash world. It has a lot of social structure and civilization, whereas the implicit assumption of the DFRPG is that the world is largely a hostile and dangerous place outside of towns. Also, you'll find clerics and druids hard to fit into Yrth's assumptions about religion.

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Originally Posted by Qoltar View Post

5) When explaining or describing DF to someone new to it - Should I say its like 'Dungeons & Dragons' or that its very different?
It's close enough. There are actually some fairly important differences under the surface, but it's entirely possible to create a cleric-fighter-thief-wizard party, kill monsters in dungeons, and focus on getting more powerful with cooler feats and spells.

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Originally Posted by Qoltar View Post

6) Is there a free PDF of the custom character sheets? Or can I use my old blank GURPS 4/e character sheets? (I have a ton or ream of those)
I don't believe we've posted a free PDF as yet. I suspect that's just a matter of time. You could use the GURPS one or this Mook-developed one.
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