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Originally Posted by Qoltar
First - Is there background setting or world for Dungeon Fantasy?
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No. There's some implied setting (see
World of Dungeon Fantasy,
Adventurers, p. 4), but ultimately, the game takes place in dungeons that can fit whatever kind of fantasy the GM likes.
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Originally Posted by Qoltar
2) The sample characters in the GM package - can they be re-worked into 150 point regular GURPS characters?
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If you really want 150-point characters, go ahead. Note that there's nothing "regular" about that value, though . . . even full-on
GURPS supports whatever point totals you want, which is why
Power Level (p. B487) fills half a page. Personally, I think taking on armies of orcs, standing a chance against dragons, etc. calls for more like 250 points.
Quote:
Originally Posted by Qoltar
3) Years ago I bought all of the POD Dungeon Fantasy thin books at either ORIGINS or Gen Con - how much is still the same and can I still use those if I run DF game sessions?
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You can use them with a little adaptation. The designer's notes (
Pyramid #3/106, pp. 4-9) talk about this some. You'll find a few things have changed names, been rounded off, etc.
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Originally Posted by Qoltar
4) Yrth (Banestorm) and Dungeon Fantasy - going back to my first question - Could DF adventure game sessions take place in the world of Yrth?
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Could it? Sure.
Should it? I don't really think that's ideal. Yrth isn't a hack 'n' slash world. It has a lot of social structure and civilization, whereas the implicit assumption of the
DFRPG is that the world is largely a hostile and dangerous place outside of towns. Also, you'll find clerics and druids hard to fit into Yrth's assumptions about religion.
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Originally Posted by Qoltar
5) When explaining or describing DF to someone new to it - Should I say its like 'Dungeons & Dragons' or that its very different?
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It's close enough. There are actually some fairly important differences under the surface, but it's entirely possible to create a cleric-fighter-thief-wizard party, kill monsters in dungeons, and focus on getting more powerful with cooler feats and spells.
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Originally Posted by Qoltar
6) Is there a free PDF of the custom character sheets? Or can I use my old blank GURPS 4/e character sheets? (I have a ton or ream of those)
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I don't believe we've posted a free PDF as yet. I suspect that's just a matter of time. You could use the
GURPS one or
this Mook-developed one.