Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-20-2017, 02:19 PM   #10
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Upgrading existing gear

My schema is obviously very unfavorable to PCs. It's in line with what Anthony said: The whole point of stuff like Signature Gear and Weapon Bond is to offer big benefits (permanence, skill bonus) at a cost in flexibility. Something similar could be said about weapon skill . . . the downside to spending all your points on Broadsword skill is being out of luck when you come across an amazing mace or spear or morningstar. Magical loot is meant to be a little haphazard! But if you're willing to wait forever or pay big gobs of money, you're effectively trading one inconvenience for another, which I'd consider fair play.

Personally, I'd rather discard the points on lost Signature Gear and Weapon Bond, and get a new sword, than go eight months without my sword or pay an extra $25,000. If I'm spending $30,000, I'm getting something awesome. I'll earn more points on my next adventure and rebuy Signature Gear and Weapon Bond. But some players are really obsessed . . .
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:04 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.