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Old 11-18-2017, 11:34 PM   #1
bat
 
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Default Changelings & Conversions

Hello all!
Long time gamer, on and off with this game (I remember buying Melee from the Johnson-Smith catalog and then played GURPS 2e and some 3e) mostly of D&D from the old school (I write the Ancient Vaults & Eldritch Secrets blog) and I bought the Dungeon Fantasy box set, companion and GM screen recently to run at a local bar that has asked me to run a game (it was going to be Zweihander or DCC, but I think this is easier to teach and just run) and I have a couple of questions...

1) I would like to run a changeling race as a player option, and monster option, similar to the creatures in Symbaroum. Any advice? I would like them to have different drawbacks as a race, not the same ones (like salt, cold iron, some can sleep in their altered shape, some cannot, etc)

2) I have seen suggested conversions for challenge levels with 3.0+ games, how about converting spells, magic items and monsters from the B/X, Holmes, etc era? Since my blog consists of these things I'd of course like to use some.


Any information, advice, and mild derision is appreciated.
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