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#1 |
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Join Date: Sep 2004
Location: Southeast NC
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Some of the spell modifiers don't seem to let you reduce the level once you start increasing it. Damage, for example.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#2 |
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Join Date: Aug 2009
Location: Poland
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Altered traits, too.
It would be nice if you could just type in the amount of SP a modifier adds, adding Extreme Regeneration took me a while of clicking. It's still faster then typing it all myself, very convenient.
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My irregular blog: d8 hit location table |
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#3 |
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Join Date: Aug 2004
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Updated the app again today. This version changes Altered Traits so the user enters the trait and its cost. Traits may have a flat cost (e.g., Flight, 40 points) or may be leveled (Hard to Kill, 2/level), or even leveled with a base cost (Magery, 5 points + 10/level). Altered Traits do not use the + and - buttons to increment their costs any more.
I also (hopefully) fixed the bug with reducing Spell Points in Damage after you've added SP. |
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#4 | |
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Join Date: Aug 2004
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Quote:
I'll start looking at the other ritual modifiers to make similar changes. Maybe I can get rid of the +/- SP buttons. |
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#5 |
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Join Date: Aug 2004
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#6 | |
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Join Date: Aug 2009
Location: Poland
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Quote:
Works for me (checked Damage with all modifiers in all possible combinations on Firefox 56.0 64-bit)
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My irregular blog: d8 hit location table |
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