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Old 11-09-2017, 07:02 PM   #1
Anaraxes
 
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Default Re: The Fantasy Trip

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Originally Posted by sir_pudding View Post
Isn't this already GURPS?
GURPS has some pretty substantial differences from TFT. There's clearly some heritage there, but also of completely redesigned and new systems and mechanics. Would you count D&D 3.5 as a Designers' Edition of the original boxed set?

Also, no Prootwaddles...
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Old 11-09-2017, 07:04 PM   #2
sir_pudding
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Default Re: The Fantasy Trip

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Originally Posted by Anaraxes View Post
GURPS has some pretty substantial differences from TFT. There's clearly some heritage there, but also of completely redesigned and new systems and mechanics. Would you count D&D 3.5 as a Designers' Edition of the original boxed set?

Also, no Prootwaddles...
ODE has some pretty substantial differences from the Micorgames Ogre.
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Old 11-09-2017, 09:21 PM   #3
Kromm
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Default Re: The Fantasy Trip

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Originally Posted by Anaraxes View Post

GURPS has some pretty substantial differences from TFT.
GURPS probably owes more to Hero than to TFT. While TFT was certainly a learning experience for the designer of GURPS, I'd hesitate to say it's a direct ancestor, any more than an Apple IIe is a direct ancestor of an iPhone. I played a lot of TFT . . . and when I started playing GURPS, the only thing that made me think of TFT was the name "Steve Jackson" on the cover.
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Old 12-27-2017, 02:42 AM   #4
David L Pulver
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Default Re: The Fantasy Trip

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Originally Posted by Kromm View Post
GURPS probably owes more to Hero than to TFT. While TFT was certainly a learning experience for the designer of GURPS, I'd hesitate to say it's a direct ancestor, any more than an Apple IIe is a direct ancestor of an iPhone. I played a lot of TFT . . . and when I started playing GURPS, the only thing that made me think of TFT was the name "Steve Jackson" on the cover.
Hmm, that's very interesting. GURPS felt more to me like an even blend of concepts from TFT and Hero concepts, especially as I started GURPS with Man to Man. In particular, the small set of core attributes, the way you rolled success and damage rolls, and the flow of the combat system (and later, the magic system in Fantasy) all had much more of a TFT than Hero feel to me.

Then again, Hero itself does look a bit like a highly evolved TFT game, so there you go...
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