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#1 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#2 |
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Join Date: Oct 2014
Location: Chicagoland
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GURPS 1e, maybe.
Ooh, ooh! A prestige reprint of GURPS 1e is coming! :D
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GMing Since 1982. |
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#3 |
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Join Date: Feb 2005
Location: Berkeley, CA
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TFT was published in 1982; 17 U.S. Code § 203 allows termination during a 5 year period after 35 years (i.e. 2017) and requires prior notice of 2-10 years, so this sounds entirely plausible, but not indicative of much of anything other than SJ considering exercising his rights worth the (probably minimal) effort required.
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#4 |
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Join Date: Sep 2007
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GURPS has some pretty substantial differences from TFT. There's clearly some heritage there, but also of completely redesigned and new systems and mechanics. Would you count D&D 3.5 as a Designers' Edition of the original boxed set?
Also, no Prootwaddles... |
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#5 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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ODE has some pretty substantial differences from the Micorgames Ogre.
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#6 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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GURPS probably owes more to Hero than to TFT. While TFT was certainly a learning experience for the designer of GURPS, I'd hesitate to say it's a direct ancestor, any more than an Apple IIe is a direct ancestor of an iPhone. I played a lot of TFT . . . and when I started playing GURPS, the only thing that made me think of TFT was the name "Steve Jackson" on the cover.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#7 | |
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Join Date: Aug 2004
Location: In the UFO
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Quote:
Then again, Hero itself does look a bit like a highly evolved TFT game, so there you go...
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Is love like the bittersweet taste of marmalade on burnt toast? |
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#8 |
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Join Date: Jun 2010
Location: Alsea, OR
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No. Steve's editorial in Roleplayer notes that GURPS is more a sibling than descendant.
Let's compare: GURPS 4 prime (ST, DX, IQ, HT), 2 secondary (MA, PD), 3 pseudo-attributes (will, charisma, alertness), one character "type" (character; 2 if using G:B&B); skills (including skills, spells, superpowers), advantages, disadvantages. Two of the primes can be split readily (ST & HT), a third isn't explcitly splittable in anything I've got, but could be (DX). All rolls 3d6, difficulty adjusts target number. Every primary attribute, pseudo-attribute, and skills, advantages, powers, etc bought directly (tho' atts and skills combine to determine the target number) TFT 3 prime (ST, DX, IQ), 2 secondary (MA, AdjDX), 3 types (Warrior, Wizard, Super); Talents, Spells, superpowers. Task rolls variable difficulty expressing how many dice to roll; combat is USUALLY 3d6, adjusting AdjDex. Talents cover the GURPS Pseudo-attributes, as well as skills, and some advantages. IQ determines "slots", which were what was spent on talents and spells. For me, an ideal TFT Deluxe would be:
Last edited by ak_aramis; 11-12-2017 at 05:02 PM. |
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#9 |
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Join Date: Aug 2004
Location: In the UFO
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TFT was the second "roleplaying" game I played (in its Melee/Wizard form) after Basic D&D.
I recall hacking melee and wizard together with some house rules to run dungeon adventures, and when In the Labyrinth came out, running an actual campaign. I especially liked the ability to customize characters with the various Talents. (Checks ancient binder) Hey, I've still got my first (pre-In the Labyrinth) TFT dungeon from 1979! Obscure TFT Trivia "In the Labyrinth" (1980?) appears to contain one of first published uses of the term "Tank" as a term to describe a melee fighter in a fantasy game. Was it already current in gaming slang at the time?
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Is love like the bittersweet taste of marmalade on burnt toast? Last edited by David L Pulver; 12-27-2017 at 02:33 AM. |
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#10 |
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Join Date: Aug 2004
Location: Columbia, Maryland
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That was the first time I remember encountering it. I always chuckle when my video gamer friends would use the term, given its apparent obscure heritage.
Last edited by pyratejohn; 12-27-2017 at 09:06 AM. |
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| Tags |
| in the labyrinth, melee, roleplaying, the fantasy trip, wizard |
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