Quote:
Originally Posted by hal
So you can't simply state "Empty" for the slots in the hull? That sounds like a simplification from where I sit. Reduce mass by 5% for each hull section left empty/open. No cost, no mass, etc.
But, rules as written, the idea was never broached. Good to know.
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Cal them "Cargo" rather than empty. It comes to the same thing if you never fill your holds but it screws with the damage charts less.
Spaceships isn't really written as a campaign/world-building aid as much as people want to use it for one. It's meant to do double duty as an rpg supplement _and_ a stand-alone space combat game. That's where some of the gamist elements come from.