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#5 |
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Join Date: Aug 2004
Location: Wellington, NZ
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Note that a 1st level D&D 3.5 character with a Stat of 10-11 and max ranks (4) in a skill for a total of +4 has a 50% chance of making a DC15 check, and DC15 is what d20 systems tend to think of as a average check. Thus +0 for DC15 is about right - someone with some training an no great talent will have about skill-10 in GURPS.
D&D 3.5 tends to consider an situation that would give a modifier worth a +-2, so where something would give that, give a +-1 in GURPS (masterwork non-combat gear does this,m for example, while 'good' equipment gives a +1 in GURPS). Jumps in DC in D&D usually come in 5-point chunks unless part of some formula, while B343-344 uses 2-point increments for difficulty, so each +5DC would give a -2 penalty (as other posts also suggest). If this doesn't seem to make life hard enough, just go to -3 per step.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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