Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-20-2017, 03:20 PM   #1
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

Quote:
Originally Posted by malloyd View Post
I think people are deceived by the euphemisms. They picture the deity of Love and Fertility as a sweet teenage girl surrounded by fluffy bunnies or something. The God of Rape and Slave Breeding has essentially the same domain, probably comes closer to half the real world gods of this sort, and likely regards this S&M stuff as playful silliness.
Kore (daughter of Zeus and Demeter) is the fluffy bunny teenager. Demeter was more motherly (and more of an agriculture/harvest goddess anyway). And let's not get into fertility goddesses who are also war goddesses (Ishtar, Freyja, that Aztec gal...).
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 10-20-2017, 03:36 PM   #2
apoc527
 
Join Date: Nov 2011
Location: Seattle, WA
Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

You know what else this is great for? My current Dark*Matter conspiracy/Monster Hunters" game! Mwahahahaha!

Edit: Okay, the diabolical whips alone are worth the $5. A 7-foot long, barbed diabolical whip "cracked" by a Strong Demon does hellish damage (heh): 5d+10 cr. LOL.

I also kind of love the idea of a fine, quicksilver all-metal great axe: sw+4 cut base damage, +1 for fine, x1.5 for quicksilver = sw+7 cut. The ST 21 barbarian with such a weapon does 4d+6 cut. How fun is that??
__________________
-apoc527
My Campaigns

Currently Playing: GURPS Banestorm: The Symmetry of Darkness

Inactive:
Star*Drive: 2525-Hunting for Fun and Profit
My THS Campaign-In the Shadows of Venus
Yrth--The Legend Begins
The XCOM Apocalypse

Last edited by apoc527; 10-20-2017 at 03:55 PM.
apoc527 is offline   Reply With Quote
Old 10-20-2017, 03:54 PM   #3
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

Quote:
Originally Posted by Phantasm View Post
And let's not get into fertility goddesses who are also war goddesses (Ishtar, Freyja, that Aztec gal...).
Kali. Destroyer of evil forces, divine mother of the universe.

Sekhmet, the lioness. Warrior goddess, protector of women giving birth
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 10-20-2017, 04:06 PM   #4
apoc527
 
Join Date: Nov 2011
Location: Seattle, WA
Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

Wait wait wait...

What's better than Fantasy-Tech giant swords and double-wide blades? ULTRA Tech giant swords and double-wide blades.

Let's see, ST 30 for the Wide Sword is really no problem for power armor. Let's make that a superfine vibrowire wide sword...

sw+8 cut base --> sw+2d+8(10) cut @ ST 30 = 7d+10(10) cut.

That'll get through DR 300...
__________________
-apoc527
My Campaigns

Currently Playing: GURPS Banestorm: The Symmetry of Darkness

Inactive:
Star*Drive: 2525-Hunting for Fun and Profit
My THS Campaign-In the Shadows of Venus
Yrth--The Legend Begins
The XCOM Apocalypse
apoc527 is offline   Reply With Quote
Reply

Tags
fantasy-tech, kromm explanation


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:39 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.