Hello folks! Check out the new update with the features and bug fixes listed below :)
New Features
- The "Pin Tile" menu is now available during deployment. This can be used to inspect stacks during deployment.
- Unit information now shows up while hovering over tiles with a single unit during deployment.
- During the attack phase; you can now click on tiles with a single target to immediately select your target. (Unless that target is an Ogre.)
- Flyouts have been added to attack summary for attackers and targets.
- During the attack phase, when selecting a target, contextual information about a terrain overlay will show. (If a single unit and a terrain overlay are both placed in a tile, unit info will be shown instead)
Bug fixes- Removed 'Unaffected by Spillover' from combat log to help make series of attacks clearer.
- Turn timer scaling with game speed in Multiplayer
- Units disabled by fire/ram were recovering too early
- Fixed missing defense value in unit status effect "Defense Modifier"
- Fixed missing Terrain Overlay name in tooltip of target select menu
- The "Move To Unit" button for attackers and targets in the Attack Summary now shows an icon while highlighted. (Highlight the unit portrait.)
- The "Remove Attacker" in the Attack Summary now shows its function when highlighted. (Hover over the attack strength indicator.)
- Rails can now be destroyed on a disable roll instead of a damage roll. Rails in Towns and Forests still require a damage roll as per the rules.
- Attack summary now shows the correct roll requirements to destroy a Rail in a Town or Forest.
- Contextual unit information should no longer flicker while moving between units in a context menu. (Known issue: flyouts sometimes flicker while moving onto them.)
- Fixed a bug where units were taking an additional turn to recover after being disabled.
- Fixed a bug where G.E.V.s were receiving an additional recovery phase just before the G.E.V. movement phase.
- Replay button now disabled in Overrun
- Combat log changes
- Tutorial Fixes
- Ramming/Overrun in same hex now working
- Units now indicate 0 movement range instead of a minus figure.
- Spillover fire from Ogre AP does not affect armoured units.