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#4 | ||
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Join Date: Jan 2012
Location: T'Pol's Ready Room
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Quote:
To me, the more time that a "round" takes (e.g., the 10-minute turn), the less sense it makes for actions aboard various hostile vessels to not happen concurrently. For example, if actions are not simultaneous, that means it is entirely possible for a PC vessel in a 3-minute or 10-minute round to get completely wiped in the opening round of a space combat without even having the opportunity to fire back, even if they're completely aware of this. Strikes me (personally) as kind of weird, that's all. If I'm a player in a game with a (FREX) Basic Speed of 7 and I normally go before our Pilot, and because our Pilot is only of average Speed, our ship goes after the bad guy ship & is destroyed in round 1 before any of the players get to act, I think I might complain a little bit. If we're destroyed in that round but manage to return the favor to our enemy (mutual TPK! That's one way to end a campaign, I suppose), I think I'd be less irritated. Since you're telling me that the each spacecraft's respective turns aren't simultaneous per RAW, though, I may consider house-ruling that ... maybe if initiative is determined by Tactics check instead of Pilot basic speed, then it's sort of like a quasi-ambush? Something to ponder, I suppose. Quote:
Appreciate the response!
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"Ave, Imperator, morituri te salutant." Star Trek: Endeavour - a fanfiction site Frak, Frel, and Other "F" Words - my blog Last edited by Rigil_Kent; 10-15-2017 at 03:20 PM. |
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