GEV overruns
Not sure if these are bugs as I'm not all that familiar with overruns.
When a unit overruns, should it still be able to take a regular shot afterwards? I thought it should as the overrun is part of movement and couldn't find anything in ODE section 8 contradicting that. The game wouldn't let me.
Can GEVs overrun in the second movement phase? Again, I think they should as I couldn't find anything saying no (unlike ODE 6 - ramming, which calls out some limitations on GEV rams). The game allowed this.
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