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#1 |
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Join Date: Apr 2005
Location: San Rafael, CA
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I would rule that sharing a hex with an ally constitutes "bad footing" as referenced in the attack and defense modifier tables and gives a -2 penalty to attacks and a -1 penalty to defenses. It also leaves you both vulnerable to explosion or area effects.
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#2 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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DD, this is probably a good question to PM Kromm over.
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#3 | |
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Join Date: Jan 2006
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Quote:
Something along the lines of: Tight Formations: Phalanx aficionados are well aware of the advantages of concentrating warriors in a close formation. If both fighters have shield wall training or similar formation fighting perks, they can put two fighters in the same hex at a penalty of -2 to attacks, -1 to defenses, and -1 move (min 1). With the right equipment and tactics, this can be devastating - it is a common military tactic. Fighters without formation experience must roll vs. the lower of PER or DX every round they take any violent action, failure meaning they bump their ally at an inopportune moment, doubling the penalties above. On a crit failure roll 3d: on a 6 or less they hit their ally for full damage (defenses possible, at -2, if a PER roll is made), 9 or less they hit their ally for half damage, otherwise they trip and fall down. Note that the PCs are often outnumbered in RPGs, so this sort of rule will cut the other way when they're up against the Orcish legion or Badhobbit swiss pikemen (who are small enough to fit four fighty Badhobbits in a hex). |
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#4 |
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Join Date: Sep 2004
Location: Canada
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I just call it "in Close Combat"; my players seem fine with that. Extra rolls seems pretty fiddly to me - particularly when dealing with NPCs as they will outnumber the PCs... and therefore require me (the GM) to make a lot of extra rolls. Blech.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#5 | |
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Join Date: Jan 2006
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Or at least make them appreciate area spells properly. |
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#6 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#7 |
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Join Date: Jun 2006
Location: Spain —Europe
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Maybe they can be rephrased as optional rules.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#8 |
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Join Date: Jan 2006
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Shield Wall Training is in the Knight template. Sacrificial Parry as well, which probably makes more sense for pike formations.
In any case, this is a not an official DFRPG rule, so you could add new perks as well, if it was necessary. |
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#9 | |
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Never Been Pretty
Join Date: Jan 2005
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There we have it.
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__________________
Daydreams of a Dragon: My blog |
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