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#4 | |
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Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Quote:
I ran the GEVs up the roads and started with the MBs, then focused on trading shots at treads between the Ogres. Don't underestimate the value of the 1:2 ratio shots of GEVs against a D4 MB; it's surprising how often it works. Since the main issue is speed, it's important to not get wrapped up in reducing a single Ogre by multiple movement; it's better to get them all to M2, then M1, otherwise one of the ones with M3 will sneak through. Dropping by even 1 movement lengthens the map. I also made sure to place AUs in position to fire at multiple Ogres each turn so I could shift gears and change to the next-fastest Ogre once I had reduced the speed of a different one. Don't be afraid to force the Ogre to overrun, either. Especially toward the end, you can knock off a couple treads by ramming if you really need to. By the time the 3rd wave is coming in, the INF are in a decent position to harass in the middle of the map with a couple of the GEVs. The AI seems to try avoiding units, so it's possible to corral them into the middle.
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GranitePenguin Ogre Line Editor |
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