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Old 10-14-2017, 04:22 PM   #4
GranitePenguin
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Join Date: Sep 2006
Location: Plainfield, IL
Default Re: So who has completed the campaign?

Quote:
Originally Posted by skraig View Post
#7 Turning the Tables.
Yeah I have tried all those combinations too. Any hints guys? The third wave is always a problem. I have tried using armor to taxi infantry out to battle, to enhance the firepower. I even tried a mobile howitzer. It is able to get into the fight via the road but if the enemy goes to the other side of the map...
IIRC, that's the one where you need to keep anything from reaching the beach. I did it by using HVYs and GEVs; roughly 2/3 GEV, 1/3 HVY. I put the HVYs and one group of GEVs on the left side with access to the roads, and the other group of GEVs on the right side, and spilt the INF between both sides.

I ran the GEVs up the roads and started with the MBs, then focused on trading shots at treads between the Ogres. Don't underestimate the value of the 1:2 ratio shots of GEVs against a D4 MB; it's surprising how often it works.

Since the main issue is speed, it's important to not get wrapped up in reducing a single Ogre by multiple movement; it's better to get them all to M2, then M1, otherwise one of the ones with M3 will sneak through. Dropping by even 1 movement lengthens the map. I also made sure to place AUs in position to fire at multiple Ogres each turn so I could shift gears and change to the next-fastest Ogre once I had reduced the speed of a different one.

Don't be afraid to force the Ogre to overrun, either. Especially toward the end, you can knock off a couple treads by ramming if you really need to.

By the time the 3rd wave is coming in, the INF are in a decent position to harass in the middle of the map with a couple of the GEVs. The AI seems to try avoiding units, so it's possible to corral them into the middle.
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