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Old 10-14-2017, 02:08 PM   #15
jeff_wilson
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Join Date: Aug 2004
Location: Dallas, Texas
Default Re: [Basic] Disadvantage of the week: Amnesia

I've used a lot of the Amnesia tropes in a series of "Escape From Hell" scenarios, where the PCs are trapped in a prison dimension roughly based on "The Hole" from Pyramid #1, Vol 1 IIRC.

The more energy used on each break out attempt created more resistance to the next attempt, so clever inmates try to use minimal forces like telepathy and Communication and Empathy spells to scout for weaknesses, allies, and new spells and abilities to exploit.

This allows many opportunities for PCs to operate as forgetful Quantum Leapers, to retain their own memories but visit incompatible histories, to try to pass as a normal inhabitant of a dimension with abnormal physics, and they can also be revived former PCs who can't quite recall how they survived their final battle*.




*(They didn't, and their remains were commended to the void, or the Warp, etc. and came to rest in the prison dimension where the confining forces eventually collected enough of the original being to return it to rudimentary function. Explaining/rationalizing signs of embalming from different cultures can be lots of fun, along with discovering which grave goods are real vs for show.)
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