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#1 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#2 | |
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Join Date: Dec 2004
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He also misses that the professions assume you'll take Disadvantages. Quirks are suggested for a few extra points. |
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#3 | |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Quote:
Edit: to make an aside and get this back to DF, the default DF templates map well to the default D&D classes in 3e and 5e. The only real differences are that the D&D Fighter is split into Knight and Swashbuckler in DF, while the D&D Wizard/Sorcerer (and Warlock, once you get midway through the 3e era, and has been core since 4e) split is meaningless in DF (it’s a matter of one class using Vancian magic and the other not). I consider this mapping to be a Good Thing, since it increases familiarity for D&D players. Last edited by Rasputin; 10-11-2017 at 09:45 PM. Reason: Trying to get on topic |
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#4 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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I've got a young (ten-ish) nephew who, I learned some months ago, had started playing D&D. We can do better than that, I thought, and I sent him my second copies of the DFRPG box and GM's screen. His first impression was apparently great enthusiasm. He's been reading the books non-stop when he comes home from school and is planning a first campaign. So, may have created a new GURPS player.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#5 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#6 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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As I commented there, I wanted to know where this assumed familiarity with GURPS was.
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