Quote:
Originally Posted by Mack_JB
I understand that an Ogre may only ram twice per turn (6E rule 6.01.1) -- my question though is an Ogre moving through hexes occupied by enemy Infantry.
For an Ogre with three movement points and multiple rows of Infantry in front of it, I've always done move into first hex, enemy reduced by one squad (3/1 becomes 2/1); move into second hex, that 3/1 becomes 2/1, move into third hex, and then that 3/1 become 2/1. End movement phase sitting on top of 2/1 Infantry.
In the video game, after the second infantry unit has been passed through, it won't allow you to move forward into the third unit, only sideways or backwards into clear hexes for your third movement point.
I suppose I've always seen "ramming" as being against vehicles, not Infantry, so I'm doing it wrong in the cardboard games.
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You are correct; you have been doing it wrong. Remember in Ogre, "ramming" is both Armor and INF, and ramming INF is called "overrunning" (just to be as confusing as possible). In "classic" rules, you get only two "rams" regardless of what type. Also, an Ogre can't "ram" INF if it doesn't have any AP guns (6.06).