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#3 |
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Join Date: Aug 2012
Location: Northeast Kansas
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Our regular gaming group is losing two players for a month, and we're going to run DFRPG instead of our normal GURPS games for the month, so I've been gearing up to GM that in November. I too find there to be a legitimate reason for players to shrug their shoulders and be done after the first room. Even though our group is unlikely to do so.
Making the dirt pile in the corner into something other than a dirt pile, or even removing it completely seems like a good way to deal with an incurious party. Another option having Lee track them down and demand they finish the job, since the root problem hasn't been solved and on the second trip, have the pile excavated already by a large group of rats. Of course, then you've got another hidden door that might be missed, leaving them to wander the sewers aimlessly. For my game, I'm going to besiege the city with a group of crusaders responding to reports of a great evil in the city, and threatening to put it to the torch if the problem isn't remedied. Probably I'm not going to need to tug that string, our group being what it is, but, if necessary, I'll use that to push them to explore more deeply. |
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