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#1 |
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Join Date: Aug 2004
Location: New Castle, PA (north of Pittsburgh)
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Bump. I'm hoping to get some sort of official ruling as to whether Spells or Exploits takes precedence on the light issue.
My preference (and what I'll use in games I GM if I get a chance to actually use this) is what's in Exploits. It's simpler, and means that simpler and cheaper light spells allow you to light up the combat and eliminate all those pesky darkness penalties. I'd also say that Glow eliminates penalties to adjacent hexes, as the hexes are glowing light torchlight. |
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#2 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
EDIT: And when you get an answer, bring it back to this thread so other people can find out what it is!
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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