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#1 | ||||
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Armor only coming in full suits is very DnD, and I don't say that in a bad way. It simplifies things quite a bit. Removing anything (or many things) other than "you do X hit points" might not be terribly flavorful, and may beg the question of why not just play DnD, since even DnD has many "Conditions" from Exhaustion to Grappled to Poisoned that aren't "you have lost HP." I might be reducto ad absurdum there, taking a leap that isn't warranted, but the ability to target important bits is pretty key. One interesting way to go would be to have a generic "hit something important" table. -8 or -10 to hit, roll on a table. Then put random special effects on it. Halve DR. Cant use arm to attack. Leg crippled, can't move. Extra damage. Max Damage. Blindness. That gets a lot of the fun of GURPS in there while avoiding analysis paralysis and just having everyone throw a -6 Deceptive Attack all the time (or whatever). Quote:
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Now I'm more of a fan of penalty bands, like Action's firearms range bands or the simplified light/dim/dark/dear-God-my toes? stuff you allude to above. This is a very good idea for play speed. Quote:
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#2 |
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Join Date: Aug 2004
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Thanks, Doug! I was sort of half-hoping someone would spot major problems. Absent that, I'll likely go ahead with these rules cuts. :)
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https://diceandlives.wordpress.com |
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#3 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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