Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-03-2017, 10:54 PM   #8
TGLS
 
Join Date: Jan 2014
Default Re: [Spaceships] simply fuel math...

Quote:
Originally Posted by hal View Post
if you have 5 and 2/3rds of a tank, does this get the full 1.2 modifier? If you have 8 and 2/3rds of a tank, do you get the full 1.4 multiplier?
OK, if you want something more accurate, but more fiddly, then I think this is right. Take the natural logarithm of 20 divided by 20 minus the number of fuel tanks and divide by 0.05 (ln(20/(20-tanks))/0.05). This gives you the effective number of fuel tanks for that particular drive, so calculate your delta V from there.

Aside: The multipliers given in the book exist to approximate the rocket equation's effect on Delta V (i.e. higher proportion of propellant, higher delta V). However, they do seem to error on the low (but occasionally the high). For example, 19 tanks would have a multiplier of 3.15 according to my equations, but it gets a multiplier of three. On the other hand, 6 tanks should have a multiplier of 1.18 according to my equations, but it gets a multiplier of 1.2.
TGLS is offline   Reply With Quote
 

Tags
spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:15 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.