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#1 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Personally I like to have Sense of Duty (Companions) available as an option on every profession or character template in every game I play, and suggest it to all my players during character creation. I don't force it, but I feel it helps eliminate many a real-life argument. IMHO, YMMV, etc.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#2 |
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Join Date: May 2007
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I've never heard the stereotype that druids won't work with the party before. I've always thought it was the Holy Warriors who let their principles get in the way of cohesion.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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#3 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
A trouble-minded player can cause trouble given any profession and an inch to stand on.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#4 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Well, when you're a thief what are they supposed to do, NOT steal? Just because it's a party member doesn't mean they're off limits. In fact, if they trust you that just makes them the perfect mark.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#5 | |
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Join Date: Jan 2006
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Quote:
Yes, 15 points in SoD: Nature makes it pretty hard to sensibly co-operate with most delvers, or with civilization in general [1], but there's lots of room for conflicting disads in DF. It's just weird to me that Druids are the only one for whom the "don't screw the party" disad is off template. I think I'm gonna run with "DF druids are shifty" though. It seems like a sensible conclusion. [2] Darn shifty bunny-huggers. [1] Note: "delvers OR civilization." IME these two are not generally well aligned. [2] To be fair, being unwilling to be loyal to other delvers is probably the moral choice here. |
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#6 | |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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Quote:
The only thing exceptional about it is that druids can't take it; that doesn't guarantee that anybody else does. |
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#7 |
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Join Date: Aug 2009
Location: Poland
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It's not even that they can't take it (the sample character has it!), it's just not suggested.
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My irregular blog: d8 hit location table |
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#8 |
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Join Date: Mar 2008
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I've seen lots of thief PCs that compromise. They won't steal things that belong to a party member but stuff that the party hasn't seen yet is fair game.
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#9 |
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Join Date: Feb 2005
Location: Berkeley, CA
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It just tends to be campaign-inconvenient, though I think the Holy Warrior wins for having the most inconvenient disad list for dungeon crawling, he doesn't seem to have a choice that isn't at least significantly unprofitable.
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#10 |
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Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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The house-rule in my game is either you take SoD: Adventuring Companions or you get it for free! Everyone has it, you might as well get points for it.
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| Tags |
| bunny, druids, shifty |
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