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#11 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
But generally, the heavily armored, slow-moving warriors are best placed in front, just behind this thief. Not only will they have a shorter distance to run in a fight, but they'll also be able to avoid paying +1 movement point per ally they must squeeze past (Exploits, p. 34), which effectively doubles the distance they must run. Fast-movers can suck this up; slow-movers cannot.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#12 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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And as a bonus, when you have to run away, the slow guy is already there at the (now) back to be left behind as monster bait!
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