GM Dirty Tricks for GURPS MAGIC
Hello Folks,
What follows are two tricks I used to good effect as a GM over the years. This thread invites OTHER game masters who have used GURPS MAGIC for their campaigns, to include their ideas so that others may use it for inspiration for their own campaigns. Any "dirty" tricks that were used, are worth mentioning here just because it may inspire others for use in their own campaigns. Feel free to submit ideas often - as a GM can never have enough ideas right? ;)
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