Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-09-2017, 07:44 AM   #10
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: [MA] Italian fencing description and the riposte

Quote:
Originally Posted by hal View Post
how would I simulate a fencer who has a parrying dagger in one hand, a rapier in the second hand, up against a foe with but one rapier to hand?

Attacker has the combination: Parry/Counterattack. He has his main gauche skill for the first segment of the combination, and he has his rapier skill as the second segment.

So, the action might start off with:

First Fighter with one blade... attacks.
Second fighter armed with blade and defensive dagger uses his Parry/Counterattack - succeeds with both. Original attacker now defends with a parry at -2 penalty.

Second Fighter now attacks with dual weapon attack as two separate weapons in a low line attack (aimed for the vitals and leg).

First fighter parrying for the second and third time before the start of his next turn, is at penalties to his defense rolls for second and third parries, plus the -1 for dual weapon attack.
I don't think that is how it works. While my books are in the old country, I think the sequence is:

Agent Attacks with his Rapier and Hits. Patent Parries with his Rapier using the Counterattack technique, and succeeds.

Now Patient gets his turn. If he chooses to attack agent, Agent will be at -2 to Parry due to the Counterattack. Patient does not get an extra attack, or to attack out of order ... GURPS simplifies combat into discrete turns because the alternative is not practical for mere humans.

Again, my books are in the old country, so anyone who wants to play this out should check Martial Arts.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper

This forum got less aggravating when I started using the ignore feature
Polydamas is offline   Reply With Quote
 

Tags
hema, martial arts

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:36 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.