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#10 | |
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Join Date: Jan 2006
Location: Central Europe
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Quote:
Agent Attacks with his Rapier and Hits. Patent Parries with his Rapier using the Counterattack technique, and succeeds. Now Patient gets his turn. If he chooses to attack agent, Agent will be at -2 to Parry due to the Counterattack. Patient does not get an extra attack, or to attack out of order ... GURPS simplifies combat into discrete turns because the alternative is not practical for mere humans. Again, my books are in the old country, so anyone who wants to play this out should check Martial Arts.
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