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#8 | |
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Join Date: Jan 2010
Location: Brighton
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Quote:
One of the things I've always considered is that part of operating successfully in armour is that you train and acclimatise to operating in armour (to an extent), and IIRC GURPS has no specific ways to show this. Now some of this can be just done with bonuses to stats that have a knock on effects e.g giving those who train and operate in armour more lifting ST to avoid encumbrance penalises in general. But in my usual liking for specific solutions to specifics situations I've often considered armour training perks that could for example negate a certain amount of encumbrance (but not absolute weight) it it comes from armour your experienced with. Or maybe a perk that allows you buy off a layer penalty for specific sets of armour. (call it 'armour bond' if you like) Depending on what system you use for FP loss I reckon you could have a similar perk for the issue of mitigating operating in heat and armour as well. As get points out historically people operated in heavy armour and hot climates, but it's also was harder for those who hadn't experienced it or acclimatised to it. basically there is of course always going to be limit to how much you can acclimatise, but acclimatisation to specific combination of things is most definitely a thing. Last edited by Tomsdad; 08-31-2017 at 06:52 AM. |
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| Tags |
| armor, layering, ultra tech |
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