Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-30-2017, 12:04 PM   #3
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Ultra Tech] Layering Armour

Quote:
Originally Posted by VariousRen View Post
I'm considering allowing up to two suits of flexible, concealable armour to be layered before DX penalties begin. Armour will look bulky and be obvious if you're wearing more than one layer. Does this seem reasonable, or are there other things I should consider about layering Ultra Tech armour?
I'd keep the DX penalties. Realistically, armor layers have to be designed to work with one another, and will suffer both performance and fit problems if they aren't. Armor layers that are designed to work together are just a new hybrid armor type.

On the plus side, it's probably not that hard to get armor layers that are designed to work together, it just requires custom work rather than off the shelf components. This assumes the layers are compatible, and that their combined thickness is not too great; what was the idea to be combined?
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
 

Tags
armor, layering, ultra tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:52 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.