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Old 08-29-2017, 01:23 PM   #17
evileeyore
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Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [DFRPG] The Scholar, Revised

Quote:
Originally Posted by Crystalline_Entity View Post
I agree with the point that it is contingent on being in a campaign that supports that style of play, there's no point playing an intellectual character if that niche isn't necessary as the GM accepts workarounds for lacking those skills.
I think Kromm is overstating a bit, which is why I disagree with his definition.

I'm playing in a campaign where that niche isn't necessary. However, the GM is more than willing to let that Support be useful, just not vital.

Mostly I think the GM is happy to have a PC that can exposition dump world info on the party... as well as explain the plot. When he remembers that not everyone speaks or reads all the languages he does (it a Play-by-Post and I sometimes forget I'm the only one that can read those 'secret' messages).

While I doubt my fellow Players bemoan my PCs lack of combat capacity*, I'm sure they're also happy to get slightly more buck for their buck (Merchant and good Reaction Rolls) and they seem to be the types to enjoy knowing what they're up against (Hidden Lore and other skills). Yes, it's been close in combat, but I think the razor's edge is fun place to live on**...


* He has certain "one-shot" magic spells (a few utility and combat AoE) in an enchanted staff. By one shot I mean, it's a costly use of FP and leaves him pretty spent for the rest of the combat, not being a Wizard and those spells being at the default skill 15 for being an enchanted item.

** Inversely my Barbarian Ogress in one of the GM's other games is also a lot of fun just smashing all the foes and rarely ever feeling threatened... so there's also that.
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