Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-26-2017, 10:04 AM   #11
philosophyguy
 
Join Date: Feb 2014
Default Re: Dungeon Fantasy RPG template formatting

Quote:
Originally Posted by Pseudonym View Post
I think if they needed to remove one number or the other between the absolute and relative skill level, it would have been more informative to say:
Broadsword-DX+2[8]
than
Broadsword-14[8]

Especially true for skills that float to other attributes often.
I've been thinking about this for a while because it's challenging when you start adding in bonuses from advantages. For instance, the Bard profession has the Acting Skill and the option for the Born Entertainer advantage. So, a bard with IQ 14 and 2 points in Acting will have Acting (IQ+0) 14 [2], which can be accurately abbreviated as Acting-IQ+0 [2]. But, when the bard takes a level of Born Entertainer, they have Acting 15, even though there are still only 2 points in that skill.

I see a couple of ways to handle this notation for simplified template formats:

1) Notate skill levels and advantage bonuses separately. For instance, Acting (IQ+0+1) [2]. It's clear that the base skill level has a contribution from both the skill points and an advantage. It's not the prettiest, but it works.

2) Notate the final relative skill level only. In this case, it would be Acting (IQ+1) [2]. There's no information lost; the player still knows that they have put two points into the skill, so the next skill advancement requires an additional 2 points (even though IQ+1 would normally entail a 4 point jump to the next level of IQ+2). On the flip side, the disconnect between the relative skill level and the point cost could be confusing for new players, and would be an additional source of error for GMs to check when verifying character sheets.

3) Use superscripts. The bard would have Acting (IQ+1)* [2], with a footnote (*Includes +1 from Born Entertainer). The templates already do this with the advantages built into professions, but it gets messy when there are lots of advantages involved because it's necessary to use a lot of different superscript characters, and it requires more space because the footnotes each require an additional line.

I'm leaning towards option 2 as my preference but I'm curious what others think.
philosophyguy is offline   Reply With Quote
 

Tags
dungeon fantasy


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:57 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.