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#11 | |
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Join Date: Feb 2014
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Quote:
I see a couple of ways to handle this notation for simplified template formats: 1) Notate skill levels and advantage bonuses separately. For instance, Acting (IQ+0+1) [2]. It's clear that the base skill level has a contribution from both the skill points and an advantage. It's not the prettiest, but it works. 2) Notate the final relative skill level only. In this case, it would be Acting (IQ+1) [2]. There's no information lost; the player still knows that they have put two points into the skill, so the next skill advancement requires an additional 2 points (even though IQ+1 would normally entail a 4 point jump to the next level of IQ+2). On the flip side, the disconnect between the relative skill level and the point cost could be confusing for new players, and would be an additional source of error for GMs to check when verifying character sheets. 3) Use superscripts. The bard would have Acting (IQ+1)* [2], with a footnote (*Includes +1 from Born Entertainer). The templates already do this with the advantages built into professions, but it gets messy when there are lots of advantages involved because it's necessary to use a lot of different superscript characters, and it requires more space because the footnotes each require an additional line. I'm leaning towards option 2 as my preference but I'm curious what others think. |
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| Tags |
| dungeon fantasy |
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