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#951 | ||
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Join Date: Sep 2004
Location: Vancouver, BC, Canada
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I think the key element here is not only a more developed campaign framework (a whole chapter, like the IW chapter in Basic Set), but a fair amount of adventure books in this framework being published as a follow-up. My previous (superficial) research seems to indicate at least 40% of adventures vs. sourcebooks would be recommended. |
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#952 | |
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Join Date: Apr 2005
Location: France
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#953 | |
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Join Date: Sep 2004
Location: Vancouver, BC, Canada
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#954 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Not that I recall, but it's been years since I read it. If it did offer "campaign seeds" they certainly didn't jump out at me, but YMMV, all IMO, etc. And there's a big difference between a "campaign seed" and a "fleshed out campaign framework."
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#955 | ||
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Join Date: Apr 2005
Location: France
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So, Keepers of Arcane Lore (and other investigation game masters) need more ready to play adventures than Dungeon Masters. |
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#956 | |
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Join Date: Nov 2007
Location: Sydney
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A useful idea to consider. |
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#957 | |
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Join Date: Sep 2004
Location: Vancouver, BC, Canada
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But yes, there's a big difference indeed. Looking at the various themes offered in that chapter of the book, I would propose the "bounty hunter/xoxhunter" theme as the "core campaign framework" if there had been one -- probably set in the belt for the couple startup adventures. It's a framework with broad appeal (chasing criminals is an immediately familiar framework, and chasing xoxes summons memories of Ghost in the Shell for most geeks), it has a certain procedural aspect to it (each adventure is a "case" to close) which means it's easier to write for it, and each mission can be as action/research/social/whatever oriented as you want (one could be a giant chase scene while another could be the equivalent of a noir detective story for instance). Last edited by lordabdul; 08-08-2017 at 01:00 AM. |
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#958 | |
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Join Date: Jan 2010
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Well, in that case I don't see a chance to attract more foreign players, especially, as there are some "strong" German RPG systems. |
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#959 | |
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Join Date: Jan 2010
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However, this means that it's not important which system the adventure was made for. And as my party doesn't know "what gift to make to somebody who already has everything", every birthday means that I get some adventures from different RPG systems. So in fact I just have two GURPS adventures... ... as they usually buy something in German. |
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#960 |
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Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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No, it means if there's an existing publisher who wants to work with us, we're happy to talk numbers. We definitely do not have the resources to create translations in-house.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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