Quote:
Originally Posted by evileeyore
Alternately you could always just apply Self-Control Ratings to the disad. I don't see how it would break anything.
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For those going that route, from the
Mitigating Disadvantages w/o Self Control Number thread:
Quote:
Originally Posted by Captain Joy
Disadvantages With A Self-Control Number- You resist never (N/A – 0% of the time): 2.5 x listed cost. (GURPS Zombies, p. 60)
- You resist quite rarely (roll of 6 or less – 9.3% of the time): 2 x listed cost. (B121)
- You resist fairly often (roll of 9 or less – 37.5% of the time): 1.5 x listed cost. (B121)
- You resist quite often (roll of 12 or less – 74.1% of the time): 1 x listed cost. (B121)
- You resist almost all the time (roll of 15 or less – 95.4% of the time): 0.5 x listed cost. (B121)
- You resist always (100% of the time): 0 cost. (obviously)
So Zombies added the 2.5 x cost mechanic to Disadvantages in order to make resistible mental Disadvantages not resistible. Why not apply the same metric to not resistible mental Disadvantages to give them a Self-Control number? Seriously, I'm asking; if this is not a good idea, let me know why.
Disadvantages Without A Self-Control Number- You resist never (N/A – 0% of the time): 1 x listed cost.
- You resist quite rarely (roll of 6 or less – 9.3% of the time): 0.8 x listed cost.
- You resist fairly often (roll of 9 or less – 37.5% of the time): 0.6 x listed cost.
- You resist quite often (roll of 12 or less – 74.1% of the time): 0.4 x listed cost.
- You resist almost all the time (roll of 15 or less – 95.4% of the time): 0.2 x listed cost.
- You resist always (100% of the time): 0 cost. (common sense)
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