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Join Date: Aug 2004
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Hello Folks,
After looking at certain area spells with an eye towards a strict interpretation of rules as written, I started looking for official rules that permit a spell caster to increase the effects of an area spell such that it is higher than the initial 4 yards most area spells provide. As such, the following is a list of spells I've been able to find in a seach on "Height" in the PDF. Anyone got other spells they can add to the list, or even a specific mention of a rule that makes it work for ALL area spells cast regardless? Thanks WALL OF WIND pg 25 WALL OF LIGHT pg 113 FORCE WALL pg 170 UTTER WALL page 170 (uses FORCE WALL parameters, so included here) WALL OF LIGHTNING pg 197 These are the only area spells in which the caster can increase the wall height from 4 yards high, to one that is 8 yards high (double cost) to 12 yards high (triple cost) etc. A brief search in GURPS THAUMATOLOGY using the same word, brings up nothing related to area spells as an optional change in the rule. Note: DESTROY WATER changes the rules affecting the "volume" such that the volume of effect is only 2 yards DEEP, not 4. |
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| gurps magic |
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