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Old 07-28-2017, 04:52 AM   #11
dds_ks
 
Join Date: Jan 2010
Default Re: What GURPS needs... now

Quote:
Originally Posted by sir_pudding View Post
GURPS is tougher on first-time GMs, IME.
There's one detail that would make it easier for GMs:
Monster and Animal templates only include attributes, advantages, disadvantages... and that's it. I would have appreciated a "translation into practical game terms":
What is the attack skill? How much damage does it deal?
Especially the damage thing: Is it thrust or swing? Then check the ST-table. Then check for advantages / disadvantages modifying (talons, teeth...).

If you are quite new to GURPS, that might not be easy. And even if you are used, it's just work that might slow down your game right in an action sequence - the very time where you don't need any slow-down at all.
So I started using post-its in my rule book to make it possible to quickly make up a fight (when needed) without long preparation.

But I would think that every GM needs the "translation to practical game terms" - so why not provide this directly with the template?
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