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#51 |
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Join Date: Jun 2010
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A bunch of things in Spaceships are questionable upon closer examination (open spaces, I spit at thee with my dying breath). However, you have to remember that the series as a whole was designed to be easy to understand and use. It functions fine if you want to run a standard TL 11 space opera game. Well, mostly functions fine...
As for spaceship prices, I usually increase them by an order of magnitude. While this make me happier as a GM, it has the side effect of pushing all but the smallest tramp freighters out of the reach of non-multimillionaire PCs. Last edited by LordMunchkin; 07-27-2017 at 07:54 AM. Reason: Syntax (probably worse after editing given my luck) |
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#52 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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It pushes even the smallest tramp freighters (as opposed to shuttles) out of reach of PCs who aren't Wealth-heavy. No struggling bands of merry spacers. In fact that's a concern even without the cost increase relative to the official values. |
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#53 | |
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Join Date: Aug 2007
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As I look at individual components I see more things that look arbitrarily expensive than too cheap. Higher tech always costs more than lower tech and even superscience costs more than hard science. Nothing ever really lowers costs. That in particular looks odd to me. It's probably more of a concern about regular progressions than anything else. But no, I'd never arbitrarily bump up prices. They're too high for some sub-genres already. With Ve2 I've happily produced $1 million (new) PC-level ships (and they were half that used) and called it close enough to Star Wars 25k credit "stock light freighter" but with Spaceships I'm frequently frustrated trying to stay under 10 million. I have mulled over a broad principle that would be called "Cheap Ultra-Tech" or CUT that would simply lower process of many UT personal items (like guns)by a factor of 10 and vehicle prices (or at least ^ components) by a factpr of 100.
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Fred Brackin |
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#54 | |
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Join Date: Jul 2008
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Uh, there is such a laundry list there...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#55 | |
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Join Date: Aug 2007
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Sometimes technology advances and lower tech simply becomes obsolete not only in performance but in cost. Spaceships avoids this in a sometimes artificial way.
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Fred Brackin |
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#56 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Open space is an odd one because it gives a firm area to mass ratio for "open space". This would make sense if the main weight concern was atmosphere, but its not. It also adds areas slower than it gains mass, which is kind of the reverse of what you would expect.
Easier to tinker with is that it gives the same cost and mass for all types of open space, from hydroponics to gardens to what amounts to a mosh pit. Which isn't terribly bad when you consider what the book is typically used for, but it hasn't been expanded upon. One open space can provide food "sufficient for the entire vessel". That's terribly vague and doesn't change with tech level, intensity of the farming, or the population of the vessel. The most extreme case has a single open space feeding a ship made half of passenger seating, or 600 people. They can't all stand there (by the explicit rules, which gives each of the 100 people just over 20 square feet), but they can eat from it! A fairer analysis is using 8 full habitats, which means one area can feed either 48 people if you only allow for the nice cabins, or for for 192 if we use bunk rooms: once again more people than can meet in it by RAW. This system also makes sense to be included in a bunch of habitat specific rules, but isn't, at least explicitly. I'm wondering if there is space to expand these rules. hmm.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#57 |
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Join Date: Aug 2007
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Wonder if there's _interest_ enough before you do it for Pyramid. Open spaces are one of the things that have already been included for the sake of completeness rather than their frequency of use..
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Fred Brackin |
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#58 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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No worries. I'm a blogger and tinkerer, not a pyramid publisher.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#59 | |
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Join Date: Jul 2008
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Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#60 | |
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Join Date: Aug 2007
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For the TL5 Stagecoach in HT the $4400 price obviously does not include the horses. If you allow for the multiple teams of draft horses you'd need for a full day's travel the entire rig is probably more expensive than a comparably uncomfortable minivan (and you probably couldn't sell a minivan as uncomfortable as a stagecoach).
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Fred Brackin |
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