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#12 | |
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Join Date: Mar 2013
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With the Queen of the Spiders GURPS-ification, I have the majority of monsters simply auto-collapse at 0 HP. This has reduced book-keeping a lot, and also tends to speed fights up, as the map isn't littered with semi-effective combatants gradually collapsing all over the place. |
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#13 |
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Join Date: Feb 2005
Location: Berkeley, CA
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That's standard for DF.
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#14 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#15 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Both are optional. I never use the fodder rule; if I'm going to have many foes who drop easy, I'm going to make them a swarm.
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#16 | |
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Join Date: Jul 2006
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#17 | |
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Join Date: Aug 2004
Location: Cockeysville, MD
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Quote:
Swarms Any damage past DR drops "Solid Blow" past DR drops, or 2 weaker blows Drop at 0 HP Drop at -HP Hm, maybe there needs to be a GUPRS Fodder book :-p
__________________
--- My Blog: Dice and Discourse - My adventures in GURPS and thoughts on table top RPGs. |
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#18 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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I've used Swarms, Drop at 0 HP, and Drop at 0 HP OR Drop on a Major Wound. I would imagine that the standard fodder rule would be alright in a game playing a converted D&D module with high-point characters, since practically, it wouldn't make much of a difference since most fodder will be taking major wounds on almost any strike.
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#19 |
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Join Date: Aug 2004
Location: U.K.
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If I was running DF, I'd be suffering a severe temptation to convert The Lichway to GURPS. But not many people may have a copy of that around...
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#20 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
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| Tags |
| dungeon fantasy |
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