Quote:
Originally Posted by tbone
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The problem I mentioned is a bit different (and unrelated to the matter of over-priced vs under-priced techniques). It's this: IMO, the cost of multiple techniques needs to be cheaper, but the per-level cost of a technique does not need to be cheaper.
So that's my little objection to any suggestion for free technique points, or an all-round cheaper cost for techniques: those solutions make it cheaper to buy more techniques, which is good, but also make it cheaper to buy higher levels of techniques, which is not good (IMO).
Not sure whether I make the point clearly or not...
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Ahh, right. Sorry for misunderstanding. Good point.