Quote:
Originally Posted by A Ladder
Personally I would go with DR 100, since we actually want to inflict damage when mechs fight.
How I would do it: SM +3 requires a minimum ST of 35. That's like giving a warrior ST 10.
I would suggest giving them a ST score of 50 (twice as much ST needed to support SM +3). Slap a Striker on them for their fists (punching at 5d+7 before any bonuses from skill), and give it armor divisor (5) to (10) and you can have mechs hurt each other, even through DR 100.
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Yea, good call. I might make it a special AOA though. As in the game, doing melee strikes is a slow process compared to shooting. It leaves you open, and also, it makes you unready to make other attacks (including another strike) for about a second (which feels like forever). So call it an AOA:strong attack with the Unready feature from big unwieldy weapons.