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Old 07-17-2017, 06:40 PM   #8
roguebfl
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Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: New Innate Attack Modifier: Bow

Quote:
Originally Posted by Humabout View Post
I don't recall and don't have access to my books right now. Are there an Extra Recoil and Extra Bulk limitations? These would be generally useful.
from Innate Attacks and Bulk
Quote:
Originally Posted by Kromm View Post
Innate Attacks have Bulk 0. On a Move and Attack (p. B365), this means that they attack at -2, because that's worse than Bulk. However, that isn't the same as saying that they have Bulk -2. In every other situation where Bulk would matter -- e.g., in close combat (p. B391) -- Innate Attacks have no penalty. And Bulk is "undefined" here in its role as a Holdout penalty, as Innate Attacks are intrinsic and don't require Holdout in the first place. I'd say that giving an Innate Attack a true Bulk for all purposes is worth very little. I might allow -5% for genuine Bulk -2, and then -5% per further doubling: -10% for Bulk -4, -15% per Bulk -8, etc.
[edit: snip]; however Innate Attack and Bows and Throw weapons all have an Rlc of 1 anyway

[Edit: Extra Recoil is on B112]
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Last edited by roguebfl; 07-17-2017 at 06:46 PM.
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