Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-15-2017, 08:14 PM   #6
Calvin
 
Join Date: Jan 2014
Location: Calgary
Default Re: Zodiacal Dust and Spaceship Detection

There's a book by Ian M. Banks called Feersum Ennjin which has an incoming interplanetary dust cloud as one of the major plot points for the book. The idea being that it's substantial enough to block a substantial amount of sunlight, which does all sorts of bad things to crops.

If you wanted a hard(ish) sci-fi way of having a thick enough dust cloud for your needs, you might set the campaign during such an event. The dust might not stick around very long on a stellar level, but that could still mean several generations of people living with the dust cloud as a reality.

Granted, being thick enough to make agriculture much more difficult probably goes against your desire to avoid "unforeseen/undesirable consequences", but you could tone it down a little.

As for a scientific basis for reducing the modifiers to detect something, I couldn't really give you a proper answer.
Calvin is offline   Reply With Quote
 

Tags
detection, spaceships, zodiacal dust


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:42 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.