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Old 07-13-2017, 04:04 PM   #11
philosophyguy
 
Join Date: Feb 2014
Default Re: What GURPS needs... now

Quote:
Originally Posted by GM Joe View Post
I'd just like to see enough in there to give people something playable so they can get an idea of how the default GURPS magic system works, like was done with Skills, Advantages, and Disadvantages.

We could start with the GURPS Lite 3e spell list, for example.
I think a spell list is the wrong way to go about magic for a GURPS Lite product. But, you could do a simple version of ritual path magic, noun-verb magic, or path/book magic within a couple of pages.
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