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Old 07-13-2017, 11:19 AM   #10
A Ladder
 
Join Date: Dec 2012
Default Re: What GURPS needs... now

Quote:
Originally Posted by GM Joe View Post
Being able to point people to a free version of GURPS that allows them to experience what it's like to use GURPS for the most popular RPG genre would be very helpful. The lack of magic in GURPS Lite 4e is unfortunate.
I agree. Magic in Lite would've been great. However, just looking at what rules that are absolutely necessary for magic is actually a bunch of pages. Trimming all that down looks...daunting.

The big question: What spells do we give people? It's easy to drop the Gate, Necromancy, and Weather colleges. But what other colleges don't make the cut? Maybe Earth, Knowledge, and Meta? What spells don't make it? In theory drop Earth to Air, No-Smell, Predict Weather, Deathtouch, Wither Limb, Cold, Heat, Resist Cold, Resist Fire, Great Healing, Major Healing, Aura, Seeker, Trace, Mass Daze, Mass Sleep, Great Haste, Fog, and Shape Water....ugh, that leaves a ton and takes out some great magic-y things to do.
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