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Old 07-12-2017, 07:15 PM   #6
David Johansen
 
Join Date: Dec 2005
Default Re: What GURPS needs... now

Quote:
Originally Posted by Andrew Hackard View Post
I feel exactly the same way about a GURPS book that cuts out all the uberdetailed combat rules and rosters of basically identical weapons.

Which is why I love that the game is modular and you can take what you want and ignore the rest.
Really, a lighter combat system is something that should have been implemented somewhere a long time ago. I love the detailed system but sometimes it's just too much.

I wonder if there's a way to handle penetration and damage type multipliers that hides them. I know from experience that it's one of those sticking points people have.

Like, maybe zombies just have extra hit points rather than a different multiplier. I suppose you could build the change in characters and set a points value.
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