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Old 07-12-2017, 03:55 PM   #9
Ulzgoroth
 
Join Date: Jul 2008
Default Re: What GURPS needs... now

Quote:
Originally Posted by Shostak View Post
I'm a lot more likely to purchase well-crafted mystery adventures than additional or alternative rules. Pelgrane Press has put out a number of adventures (with an eye to aesthetics as well as meat & potatoes) to support their Trail of Cthulhu line and which serve as an excellent example. Sure, one can convert them, but it is a bother. Wouldn't it be nice to give aspiring or time-strapped GMs an easy way to run GURPS for their groups with some top-notch adventures in genres ranging from hard SF to high fantasy that show off the system to its advantage?
Which would be how many products that most people want at most a handful of?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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