Re: What GURPS needs... now
Quote:
Originally Posted by Shostak
I'm a lot more likely to purchase well-crafted mystery adventures than additional or alternative rules. Pelgrane Press has put out a number of adventures (with an eye to aesthetics as well as meat & potatoes) to support their Trail of Cthulhu line and which serve as an excellent example. Sure, one can convert them, but it is a bother. Wouldn't it be nice to give aspiring or time-strapped GMs an easy way to run GURPS for their groups with some top-notch adventures in genres ranging from hard SF to high fantasy that show off the system to its advantage?
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Which would be how many products that most people want at most a handful of?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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