Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-12-2017, 01:58 PM   #4
Andrew Hackard
Munchkin Line Editor
 
Andrew Hackard's Avatar
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: What GURPS needs... now

Quote:
Originally Posted by David Johansen View Post
But I really think a core book that cuts out all the cinematic and non-mundane stuff would be a great resource for new players and GMs.
I feel exactly the same way about a GURPS book that cuts out all the uberdetailed combat rules and rosters of basically identical weapons.

Which is why I love that the game is modular and you can take what you want and ignore the rest.
__________________
Andrew Hackard, Munchkin Line Editor
If you have a question that isn't getting answered, we have a thread for that.

Let people like what they like. Don't be a gamer hater.

#PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube
Follow us on Kickstarter: Steve Jackson Games and Warehouse 23
Andrew Hackard is offline  
 

Tags
boxed sets

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:17 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.