Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-11-2017, 11:57 AM   #1
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Spaceships] GM needs help learning

There's no Spaceships supplement that contains a full-blown setting. There might be some setting books that use Spaceships...I think Vorkosigan Saga does, not sure if any others do.

I consider Spaceships an interesting toy but severely compromised by the defects in the combat section, which is at least rather broken and maybe even invalid-as-written if you stare hard enough. From one thread I don't think the playtesters actually played that by the published text in at least one important respect. I would never recommend trying to use that part of it without radical re-writing.

The design portion has some issues (some of the numbers are meant to be real-ish, some are not by orders of magnitude, and the text won't give any indication which is which - which among things produces a 'non-superscience' unlimited free energy build) but is basically straightforward and workable. Using it for ship design and space travel seems fairly okay.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Reply

Tags
spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:32 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.