Re: [Spaceships] GM needs help learning
There's no Spaceships supplement that contains a full-blown setting. There might be some setting books that use Spaceships...I think Vorkosigan Saga does, not sure if any others do.
I consider Spaceships an interesting toy but severely compromised by the defects in the combat section, which is at least rather broken and maybe even invalid-as-written if you stare hard enough. From one thread I don't think the playtesters actually played that by the published text in at least one important respect. I would never recommend trying to use that part of it without radical re-writing.
The design portion has some issues (some of the numbers are meant to be real-ish, some are not by orders of magnitude, and the text won't give any indication which is which - which among things produces a 'non-superscience' unlimited free energy build) but is basically straightforward and workable. Using it for ship design and space travel seems fairly okay.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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