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Old 07-08-2017, 01:32 AM   #26
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Spaceships 2] Maintenance on Cheap Ships

Quote:
Originally Posted by ericbsmith View Post
That's background flavor, along with the 100-d limit and hydrogen fuel usage.
If 'background feature' means 'incredibly important, especially to the matter at hand', I suppose.

In particular reference to the drive classification side-issue, the distance-independent jump time is directly contradictory to paragraph 3 (out of 4) in Spaceships' definition of a hyper drive.
Quote:
Originally Posted by ericbsmith View Post
The difference between Jump and Hyperdrive is kind arbitrary anyways; there's no reason a Hyperdrive can't require a jump point, or a Jump drive can't take some small amount of time to make the jump. As you start tacking on features the one begins to look very much like the other. The one that's really different is Warp Drive, because it keeps you in the same dimension as the rest of the universe instead of tunneling into or through some other-dimension, meaning it's much more difficult to stealth into enemy territory.
Only if you slice possibilities up in a very particular way and make some enormous assumptions. Plenty of settings have means of sensing into hyperspace, potentially making it less sneaky than a real-space approach that people aren't looking for.
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