|
|
|
#1 |
|
Join Date: Nov 2007
Location: Sydney
|
A player who was playing a DF Cleric has asked "what else can I do?"
So apart from healing, dealing with curses/poisions/diseases, buffing and pretty ordinary fighting? What else can/should the DF Cleric do? I think that they were thinking in terms of the D&D cleric which IIRC Baldur's Gate had access to hold, and entanglement spells. |
|
|
|
|
|
#2 |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Exorcism.
All the spells on their list that aren't those things you already mentioned. Holy abilities. |
|
|
|
|
|
#3 |
|
Join Date: Aug 2004
|
It's GURPS, so a cleric can buy pretty much any ability (if not restricted to another template by DF). And the cleric can even make pretty much any ability into a "cleric thing" by adding the power modifier.
Maybe the player's question is "What can a by-the-template DF cleric do?"
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
|
|
|
|
|
#4 |
|
Join Date: Nov 2008
Location: Yukon, OK
|
Blessed is another and if he is looking for a D&D type cleric True Faith seems a great fit.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
|
|
|
|
#5 |
|
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Buffs. Pretty much every type of DF cleric has access to a wide range of spells to make other PCs stronger, tougher, faster, etc. Or to do the same to themselves, though Blessed (Heroic Feats) tends to be better for that.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|
|
|
|
|
#6 |
|
Join Date: Nov 2007
Location: Sydney
|
I believe the player is looking for stuns, disables and the like. Which dont seem to be the domain of the Cleric.
|
|
|
|
|
|
#7 | |
|
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
Quote:
PI 1:
PI 3:
PI 5:
PI 6:
Of course, if you go into the variant clerics presented in Dungeon Fantasy 7: Clerics, several of them have hindering spells on their lists as well. You might consider letting the cleric either swap their spell list, if that's appropriate, or just permit a perk that lets a cleric access a new spell, assuming you feel it's appropriate. |
|
|
|
|
|
|
#8 |
|
Join Date: Feb 2008
|
Why not give him a Binding power, then?
Chains of Heaven: 4/per level [ Binding (Engulfing +60%, Unbreakable +40%, Based on Will +20%, Holy -10%, requires concentrate -25%) ] As for stunning? Castigate: 4 [ rapier wit (Holy -10%)] Is it an enhancement to use Religious Ritual with Rapier Wit instead of Public Speaking? |
|
|
|
|
|
#9 | |
|
Join Date: Aug 2005
Location: Portland, Oregon
|
Quote:
Your Warrior can be Jack Churchill and the Ranger can be Ralph Bagnold. The Wizard would be Oppenheimer.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
|
|
|
![]() |
| Tags |
| cleric, dungeon fantasy, gurps, player advice |
|
|