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#1 |
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Join Date: Sep 2004
Location: Canada
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Short Range works just as well on Jet as it does on normal Innate Attacks.
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#2 | |||
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Join Date: Jun 2013
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*Actually, I'd still build it as a Natural Weapon, with as many levels of Increased Damage as needed and allowed; if that were insufficient, I'd use the suggested One Attack Only -60% Limitation on Striking ST. But that's more because I actually prefer Natural Weapon over Innate Attack. Quote:
For the actual build I'm looking at, it occurs to me that the normal Ranged modifier is +40%, while Emanation is -20%, so it may be appropriate, with the Ranged modifier for Natural Weapon being +100%, to change Emanation to -50%. On a Natural Weapon, the first is something like Cone +80%, Ranged +100%, Blockable -10%, Reduced Max Range x1/10* -15%, Reduced Range x1/10* -30%, for a total of +125%. The Arc build would be Arc +40%, Ranged +100%, Blockable -10%, Emanation -50%, for a net +80%, or +90% to switch Arc out for Area Effect. It does occur to me that at this price, limiting it to only the front 3 hexes has so little effect on price most are likely to opt for just the full coverage. I'm honestly tempted to make it +100% for the Area Effect (fudging things a bit for an even -10 to hit in my Imbuement system), and +60% for only the front 3 hexes (boosting the Accessibility to -40%, which is probably a bit much), simply because those "feel" a bit more right to me, but that's a case where I'm taking the "proper" build and adjusting it a bit - in which case the proper build is at least giving me a jumping-off point. *This assumes a character with ST 10 - higher ST actually gets more range, but you have to be at ST 20 before you'd really get a higher Limitation value anyway, so I think we're good here.
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GURPS Overhaul |
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#3 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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The problem with Cone is that in order to hit 3 hexes across the target has to be at least 3 hexes away...
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#4 |
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Join Date: Jun 2013
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I don't see anything in the description of Cone that indicates this. An undefined cone, as for a weapon, spreads at a rate of 1 yard of width gained per yard of range, but there's nothing indicating this is the fastest it can spread. Even with that, I certainly prefer the Arc+Emanation route instead.
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GURPS Overhaul |
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#5 | |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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I suppose if the cone were 1 yd maximum range and 3 yd wide at range... then it's a 3 yd wide arc. Huh. |
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#6 | |
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Join Date: Sep 2004
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In the case of a flaming blade, as described in the OP, I'd look at the Jet solution that was mentioned earlier.
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My blog: All my hobbies, all the time |
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#7 |
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Join Date: Jun 2013
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While I believe I mostly have the build I want, something else occurs to me. The Blockable Limitation is really only meant to be used with Ranged attacks, not Area Effect attacks (which Arc fits under). Additionally, with the latter (as well as Cone) you don't really have the option of Dodging, rather you can just try to use Dodge and Drop to get out of the area. A melee cone/arc, however, is going to be possible to Block, Dodge, or Parry, just like a melee attack.
Blockable has each additional legal defense be -5% (-5% for Block or Parry, -10% for both), implying adding Dodge to the mix might also be -5%, for a total of -15%. However, part of the cost of Area Effect/Arc/Cone is, arguably, the fact that you can't defend against it normally. For those, I could see justification to double the worth of Blockable, to -10% per additional legal defense. In this case, that's -30% total, or -20% net compared to the previous builds. That would change things to +40% and +80%, respectively, for -4/-8 as Imbuements (assuming a cost of 1 FP). I think that should work out just fine for my purposes. As previously mentioned, Jet is unusable unless we ignore the rule about not decreasing Max Range independently of 1/2D. If we do ignore that rule Jet isn't needed, as we can just make it like your Burning Hands example, but with appropriate Limitations for being able to be blocked, dodged, and/or parried. Or, as I think I prefer, we use a limited version of Area Effect - Arc - and modify it appropriately.
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GURPS Overhaul |
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#8 | ||
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Join Date: Sep 2004
Location: Canada
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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| Tags |
| cone, melee, powers |
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